Tiberium Wars Demo

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Just played the demo mission and a skirmish match in Command & Conquer 3: Tiberium Wars. Wow, this game is stuck 1995. Build queue lines? A fucking huge/thick interface? The *same* units and buildings as 10 years ago? I just played Supreme Commander, and it is light years ahead of C&C3. As was Homeworld, Homeworld 2, Warhammer 40,000: Dawn of War, Company of Heroes, Total Annihilation, etc... image Note: As you can see above, they are going to sell what they know. Sell Kane! Don't get me wrong; C&C3 is polished. 5 years on this game shows in the mirror. It looks good and I can see it being fun. The small theater of war on each map forces players to zerg and rush, prevents turtling. Compared to other large-scale strategy games, hell, even Company of Heroes, multiplayer games should probably last less than 30 minutes. But its like they made it in a vacuum... with no concern to other ideas from the marketplace. The armies themselves, and moment to moment playthrough, refuse basic tactical aspects. The mechanics break down to infantry versus tanks versus air. And to a lesser degree, infantry bullets versus infantry rockets versus vehicle bullets versus vehicle rockets versus air bullets versus air rockets versus special weaponry. There are no formations, stances (offensive, balanced, defensive), and other such basic constructs found in the RTS marketplace. Silly! And everything moves so slow! I am convinced this game has only three things to offer: the hook of an extensive brand and pedigree; the draw of full-motion video staring our favorite Boomer from Battlestar Galactica and Dr. Cameron from House; and frenzied multiplayer action. But that is about it.

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